

I suggest rolling a fighter/thief like coran, or fighter thief dual so you can take advantage of range but if you want to be useful in other sectors you can be. Charm animals is not that useful we can all admit but try using it against some bears and use that bear as additional meatshield for your party if you get attacked talon bandits, I am unsure what counts as animals but spiders could count? possibly. If you are rolling a ranger you automatically start with ** two weapons, so you can make use of that, you also get a bonus against "racial enemy", if you choose spiders, or ogres, maybe hobgoblins you get +4 thac0 against them, choosing spiders allows your ranger to be a great help through cloakwood and there are many deadly spiders which crop up throughout the chapters of BG:EE. You can use archers to target mages and clerics to interrupt spells I always tactically choose who hits who to prevent deadly hold spells hitting my characters or stopping them casting mirror image or invisibility), you can use melee characters to kite and distract enemies whilst rangers consistently bite away at them.

You can use other party members to drop spells like web or sleep to help the archer pick off enemies. Rangers/fighters that use range weapons are the most likely to hit enemies due to the wide range of +1 and +2 range weaponry available in BG:EE and do not forget the varying ammunition which can also have +2 or in some cases +4 (arrows of piercings if I am right) top that with a potion of heroism or power and you can kill sarevok and drizzt with consistent hits. Well I cannot see how you cannot perceive the benefit of an archer?Ĭoran being one of the best characters in the game with his massive Dex bonus allows for consistent hits and can contribute to the thief role.Īrchers need dex, this makes them hit more often but also contributes to AC making them deadly and harder to kill. Let's say I make a Ranger - Archer charname proficient in Long Bow. To make a long story short - how does a pure archer fit in a party? My ranged charnames or NPCs always also have another role and being ranged is more a side effect than a strategy. Getting divine spells on high levels doesn't seem too useful either because at that point, I likely also have a high level cleric or druid. If I want to dual wield, I can as well play a Blade and have arcane spells and Bard Song. The Charm Animal skill seems utterly useless. A thief makes a better scout due to Disarm Traps. Same for a bard with good dex, a mage, a cleric. It's still also a thief, which brings more to the table than someone who. In my mind, any thief can also make a good ranged fighter, regardless of weapon (i.e. Plus, I also don't see a real benefit in pure archers/ranged fighters, which seems to be what rangers are supposed to be good at. Coran was in the same party, and I saw no need for two archers.

I only finished one mixed party run with Kivan and had him melee with halberd or long sword. Another is that I seem to have no clue how a ranger fits in a party, or what rangers contribute that makes them a better choice than other classes. I admit I never played a ranger and rarely had one in my parties.
